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Configure role selection
Servers or host players can configure the role selection by editing some of the default files create by iniDBi2. To get to the iniDBi2 files you'll need to locate the mod folder which is -
Survive mod
Survive mod adds another layer of immersion that is saved for the hardcore gamers. Survive mod adds the ability to scavenge for food, ammo and weapons and the need to drink, eat where the world -
RTS editing
The RTS feature in MCC is completely modified and with a bit of practice one can create his own structure with his own functions and custom groups. In this page i'll try to cover -
Modules
If you are planing to use MCC as a staging area for dynamic missions it is best to create your own template mission. A template mission is actually an empty mission with some units as -
Interaction
MCC is equipped with a built in interaction system. You can activate the interaction system from the mission settings or by placing the Mechanics module. By default the interaction key is bind to the C -
Rts
The Real Time Strategy game mode allows the commander of each side to gain an upper view of the battlefield, and build and expand their base. Make sure you have enabled the RTS mode from -
Campaign
The MCC campaign is a CTI - Capture The Island - game mode where the players starts with very little resources and they have to expend and build their base while doing main missions and side missions -
Commander Console
The MCC commander console is a powerful tool which allows the player to create, control or modify a variety of units and parameters on the battlefield, in real time. The commander console is accessible to -
Role Selection
Role selection is persistent data base management that allow server owners to have players progression, formation and structures development. To activate the role selection you'll need to either activate it by the mission settings -
Commander Console Main
After opening the console, the commander is taken to the main menu. Once the Commander Console is open the commander will see all the player's controlled squads from his side on the map. -
Mission Generator
The Mission Generator is a powerful tool that enables any player to generate random complex missions in any given map from addon or not with a click of a button. The mission generator scan the -
Getting started
Welcome to Mission Control Center better known as MCC before we jump into the MCC features let's go over some basics. The first thing you'll have to decide is: are you going to -
Mission settings
You can change the MCC settings either by placing one of the settings' modules or by clicking the "Mission Settings" in the MCC console. In general there are 3 types of settings: MCC, GAIA and -
Construction
Squad leader can order to build battlefield emplacements up to 200 meters from this position using the SQL PDA or the Self Interaction. In order to build a battlefield emplacement the squad leader should first -
Ambient fireBirds
The ambient module will help the mission maker to enhance game immersion by adding natural objects and units to the battlefield. Each module is available in Eden editor and in Zeus. When the ambient birds -
Mini-game IED
Mini game IED can be spawned as MCC IED the difference is that a mini game IED cannot be disarmed by traditional methods and it will requires the player to play and win a mini -
MCCSandbox Wiki
Mission Control Center or MCC in short is a powerful game mode, tool or mission (depends on how you want to play it) that let the ArmA player complete freedom as a mission maker. With -
Aas
The AAS or Advance And Secure game mode is a PvP template where two sides are fighting to capture sectors. The biggest different from the default sector control is that in MCC AAS you'll -
GAIA cycles
GAIA commands all troops by cycling through organized phases. After she finishes all phases, one cycle is complete. From a very high level view it can be divided into two phases: Intelligence and Orders. The -
Forward Observer Artillery
The Foward Observer Artillery (FOA) module allows the mission commander/the artillery observer to request fire support from artillery guns that are either virtual, controlled by the AI or manned by players. The commander can -
Zones
The main dialog window of MCC gives access to all features of the mod. You can define a keyboard shortcut to open the window when logging into MCC the first time. In the center youll -
IED Mines & Suicide Bombers
MCC has it's own IED (Improvised Explosive Device) system to enhance game-play. The mission maker can spawn IEDs, mine fields, ambushes, armed civilians and even suicide bombers. IED and other traps can be -
MedicalSystem
MCC medical system is built to enhance the default ArmA 3 medical system without making it too time wasting or too complex. To activate the system put the Settings (Medical System) module in the editor. -
Squad Dialog
The squad dialog is where the players can create new squads, join existing squads, teleport to squads members or assign himself as a commander for his side. Press "P" or "Shift+ P" by default to -
AIspawn
Once you have mastered how to create and control MCC's zones, you are now ready to do some basic spawning. In the MCC main dialog press the "Spawn" button a new container will pop
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The Official Terraria Wiki is a comprehensive resource containing information about all versions of Re-Logic's action-adventure sandbox game, Terraria.