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The MCC commander console is a powerful tool which allows the player to create, control or modify a variety of units and parameters on the battlefield, in real time. 


Accessing the commander console

The commander console is accessible to the mission commander only. The mission commander is not necessarily the player who chooses the "commander" slot in the lobby.

Rather, the mission commander is assigned through the MCC Squad dialog.

Once a player has taken the command of the mission, a confirmation message is displayed for all players to see.

MCC comm cons

The MCC commander console (as of version r11).

The mission commander accesses the commander console through the vanilla scroll menu on the upper left side of the screen by selecting the yellow "Commander - Console" item. The console appears.

By default you can quickly access the Commander Console by clicking Right Ctrl + End or you can bind any other key at  the MCC key binds. 



Commander console - User Interface

The commander console interface is controlled with the mouse. There are six buttons located on the bottom of the console with which the commander can interact.

The F1 button takes the commander to the main menu.

The F2 button takes the commander to the UAV control interface.

The F3 button takes the commander to the AC-130 "Spooky" gunship control interface.

The F4 button takes the commander to the forward observer artillery interface.

The F5 button takes the commander to the construction interface.

The Power button closes the commander console. 



Commander console - Main menu

After opening the console, the commander is taken to the main menu .

In the main menu the commander can:

  • Command, inspect  and issue waypoints to AI and player's driven squds.
  • Call for close air support - CAS
  • Call for aridrops
  • Command evac vehicles



Commander console - UAV control

The UAV control interface allows the commander to take control of any player-controlled UAV that the GM placed on the map.

[insert UAV control interface description here]




Commander console - AC-130 "Spooky" Gunship control

The AC-130 "Spooky" gunship control interface allows the commander to take control of a virtual AC-130 gunship that the GM will have placed beforehand on the map.

AC-130

The AC-130 gunship control interface

[insert AC-130 control interface description here]







Commander console - Forward observer artillery control

The forward observer artillery control interface allows the commander to give fire missions and request fire support from any virtual cannon and/or any allied AI or player-controlled artillery gun present on the map. Player-controlled does not necessarily mean manned by a human player. Any allied artillery gun can be given to the commander for artillery purposes by the GM through the MCC "give to player" [insert link to MCC give to player button here] button.

Artillery

The forward observer artillery control interface.

  

This module displays a number of information:

  • The coordinates of the target of the current fire mission on the top left hand corner of the screen
  • The coordinates of the observer and the fields in which the coordinates of the target must be entered at the top of the screen
  • The fire mission ordnance parameters at the left of the screen
  • The correction and delay parameters in the middle of the screen
  • The minimap, complete with a click and drag ruler for distance and direction estimations on the right of the screen
  • The number and type of artillery guns available for fire support on the bottom left hand corner of the screen


For a more in-depth description of the usage and capabilities of the forward observer artillery module, check the Foward Observer Artillery page.





Commander console - Construction interface

[insert construction interface description here

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