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General

The ambient module will help the mission maker to enhance game immersion by adding natural objects and units to the battlefield. Each module is available in Eden editor and in Zeus.


Ambient Birds

AmbientBirds

Player scare some birds

When the ambient birds module is dropped to the mission either from Eden or Zeus there will be a small chance to each unit to spawn a flock of scared birds out of a nearby tree or bush. This can reveal player's location and AI locations or just give them a scare.

The louder the units in terms of moment speed, vehicles, shooting exc the greater the chance to scaring some birds.


Ambient Fire

Burn_Baby_Burn-_ArmA_3_MCC_WIP

Burn Baby Burn- ArmA 3 MCC WIP

When the ambient fire module is dropped to the mission either from Eden or Zeus there will be a small chance in each shots fired or vehicle's explosion to start some bush fire.

There are some condition that will effect the chance to start a fire:

  1. The flammability of the projectile - the bigger the explosion the more chance it got to start a fire.
  2. The type of ground the explosion hit - fire can only start on grassy ground.
  3. The forecast - The higher the humidity the lower are the chances to start a fire.

When a fire starts it will propagate depends on the wind's direction, strength and the present of combustion materials in form of bushes, trees and grass. Which means that a road, or a river can stop fire propagating.


Ambient AI

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