Talk:Access Right Module/@comment-84.213.73.162-20200429205131

Is there a way to use a init code for say a unit to get access to MCC without using the module?

I see there is the function: MCC_fnc_accessRights;

But using that in any init just gives everyone MCC access option - im wondering, is there any way of making it work for a specific unit through a variable name etc?

Such as:

Unit1 MCC_fnc_accessRights;

or something "similar". Must say im having problems with the MCC access module, where the only thing that seems to be working as it should is the checkbox for admin logged. Syncing to units does nothing - and having to add the steam ID's (which is the same as your Arma ID) seems bit excessive.